![]() When it runs out of shots, repeat from step #4 orĥb. Grab one of the disc launchers you knocked off earlier, and unload on the helpless machine. As the now-weaponless Thunderjaw gets up, switch to your ropecaster and tie it back down. You now only need to worry about melee attacks and the infrequently used (and easy to avoid) laser attack.Ĥ. Use this opportunity to quickly unload tear arrows into both disc launchers (middle), both cannons (front), and radar (top-center, optional), or its tail if your initial shot missed if you have some extra time, also hit the armor panels on its neck to expose the Thunderjaw’s heart. When the Thunderjaw hits your tripwires it will be stunned/incapacitated. Stay behind your shock wires and evade its ranged attacks as needed take a few potshots with your tear arrows if you want, however your main goal is to lure it into your tripwires.ģ. The Thunderjaw will rush you (and may stop once or twice to blast its cannons at you along the way, if you’re far back from it). Load 2 tear arrows (sharpshot bow, requires doubleshot skill), and fire your initial shot at the end of the Thunderjaw’s tail this removes its most high damage and difficult to evade weapon.Ģ. Before starting the fight, use the tripcaster to lay 6-7 shock wires (as close to directly on top of each other as possible).ġ.
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